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Simplemind

[8/31/17] Server Updates | Combat Fixes | Crash Fixes | & More

40 posts in this topic

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Hello Os-Scape community,

This update was focused at restoring anything our engine update broke last update. Also, I've deployed a series of combat updates that should improve the combat experience. I appreciate everyone who took the time to write massive lists for me to work from. Shoutout to Number 2 rag, impact XII, splifmeister and the rest of the people who posted in the suggestions section. Be sure to continue to post in the suggestions section on any bugs you may find or additions.

 

Combat

  • Dark bow special accuracy has been increased.
  • Hp bar will no longer display an empty bar if HP remains within the player or npc.
  • A bug with receiving exp drops but no damage being dealt has been fixed.
  • Granite maul has been reworked.
    • What does this mean? Well, the issue before was a problem with the PID system + granite maul special. Basically, if you had PID & did granite maul's special attack it would
       not let the player have any reaction time at all such as eating. I've done some code re-arrangement as a test to attempt to combat this issue. Do not report granite maul
       being bugged if you get out classed such as 1 tick'd.
  • Player's will receive a 10 second immunity timer while getting a kill inside "Edgeville PVP" instance to allow a short period to loot. This is to combat against an influx of 
    rushers in this location.
  • Item switching has been improved to reflect 07s.

Inferno

  • The boss is now visible from both corners of the inferno so players should no longer experience issues with seeing the boss in locations they should.
  • The Ancestral Glyph has been rewritten to be more accurate with blocking attacks. 
    • This is to combat against hits randomly going through the shield.
  • Final boss healers will now spawn as they should.
    • Healers will spawn when the boss has reached around 240 hp.
    • Healers will now retaliate when being attacked and do an area-of-effect damage attack.
  • A local leaderboard has been added to The Inferno.
    • It will display the top 100 run times within the world locally, not all time.

Skills

  • Black chinchompa blood money reward has been buffed.

Misc

  • A bug allowing slayer helmets to be tradable has been fixed.
  • Occults have been restored within the Miscellaneous 1 shop.
  • You will no longer be able to create presets with charged items.
    • This will fix players losing scales and other items while making a preset.
  • The ability to buy 50 and 100 from the shop has been re-added back to shops.
  • You can speak to the Make-over Mage at Edgeville Bank to select skin modifiers such as Midnight Black, Moonlight White, or Swamp Green.
  • Fixed a numerous amount of item appearances that were reported.
  • Players will now able to do ::Skull to grant themselves a combat skull.
  • The following reported areas will no longer crash you upon teleporting to them:
    • Cave Krakens
    • Thermonuclear Smoke Devils
    • Lizard Shamans
  • Barrelchest Anchor is now able to be purchased in the blood money wares store.
    • The cost is 800 BM.
  • Any "ECO cleaner" item existent in game has been removed by yours truly.
  • Picking up bloody keys will no longer cause the player to crash.
  • The granite maul (cosmetic upgraded) attack options have been corrected to be accurate as they presented the wrong attack options previously.
  • Player's start appearance upon account creation has been modified to resemble osrs.
  • The beginner tutorial has been revamped to be slightly more informative and also gives the player the ability to select their game mode (Iron man, ultimate and so forth) at the end.
  • A bug where players couldn't set certain hair and clothes combination has been fixed.
  • Max Infernal Cape equip requirements has been fixed.
  • Obsidian armor equip requirements has been fixed.
  • Ale of the gods animation set has been fixed.
  • You can now purchase items on the Grand Exchange that previously were broken such as
    • Zulrah Scales
    • Dexterous Prayer Scroll
    • Uncharged Dragonfire Shield
    • Ale of the Gods
    • Anglerfish
    • Uncharged Toxic staff of the dead
    • Obsidian Armour Pieces
    • Uncharged Blowpipe

 

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Sincerely,

Mack & The OSS Team

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Thanks for updates!

Nice leaderboard for inferno.

Edited by Matt

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1 minute ago, Cat said:

Shouldn't the healers be more wide out of eachater ? :o

I try to keep an eye for detail but sometimes I'm slightly off.

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Just now, Simplemind said:

I try to keep an eye for detail but sometimes I'm slightly off.

Time to head to the eye doctor mate :PP

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Has the blood key thing been patched? Pretty crazy how if you picked up the key you would dc! Hope it's been sorted:)

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Damn , that's what we like! Thank you for being very consistant and listening to the community love the gmaul fix <3

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8 minutes ago, Smoked cx said:

Has the blood key thing been patched? Pretty crazy how if you picked up the key you would dc! Hope it's been sorted:)

Yes they have if u could fucking read u would see it

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List of known bugs / if they've been fixed. *PvP ONLY* 

 

 

> Any person who is Ranked in a clan chat to the ability of Kicking can Kick Anyone *including generals* by right clicking the name in the chatbox! 

> Can Not attack people with risk protection if they are in singles; but they can still hit you if you're in multi and you will not be able to hit them.

> Blood key still has "This player has recently died with 0 risk" protection.

> Blood Key Causing Disconnections 

> Risk protection can be enabled mid-fight if person has looted something. 

> You can hit people Twice while teleporting with amulet of glory. 

> Barrage freeze still occurs you even if you are teleported out of distance from the Attacker.

> You only become unfrozen once the Attacker is 1 tile away from being out of view (You can get unfrozen when he is completely out of view if he has apparent Pid) 

> It is possible to Attack someone from two tiles away if you suddenly become frozen as you are attacking. 

> Granite maul special attack has constant PID (still not changed from previous update)

> Blood money does not count as Risk when trying to evade Teleportation Timers

> Player has died with 0 risk" system does not protect you if your attacker is in multi and you're in singles 

> colored serp helms give +2 strength over regular one

> ::Drag no longer working 

> Prayer switching inconsistently delayed (not latency issue) 

> Hp bar showing red on 1-3 hp

 

 

player related suggestions 

 

> Remove "This player has died recently with no risk" protection. 

> Add Obelisk re-direction for Donors 

> Add more quantity purchase options in store (100-500) 

> Buff Void Knight Set to Original 

> Add various new wild teleportation locations

> Add occult necklace back to store

> Add alternative godswords back to store 

> Buff Ballista to make it a viable range weapon

 

 

Again, confused to why not more suggestions/bug fixes were implemented. This was for PvP alone, i bet there's more elsewhere. 

This server is dying because of poor attention and blatant neglect.

    You can get hard over what's been done in this update; but it's not all they should of done.

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1 hour ago, Splifmeister said:

List of known bugs / if they've been fixed. *PvP ONLY* 

 

 

> Any person who is Ranked in a clan chat to the ability of Kicking can Kick Anyone *including generals* by right clicking the name in the chatbox! 

> Can Not attack people with risk protection if they are in singles; but they can still hit you if you're in multi and you will not be able to hit them.

> Blood key still has "This player has recently died with 0 risk" protection.

> Blood Key Causing Disconnections 

> Risk protection can be enabled mid-fight if person has looted something. 

> You can hit people Twice while teleporting with amulet of glory. 

> Barrage freeze still occurs you even if you are teleported out of distance from the Attacker.

> You only become unfrozen once the Attacker is 1 tile away from being out of view (You can get unfrozen when he is completely out of view if he has apparent Pid) 

> It is possible to Attack someone from two tiles away if you suddenly become frozen as you are attacking. 

> Granite maul special attack has constant PID (still not changed from previous update)

> Blood money does not count as Risk when trying to evade Teleportation Timers

> Player has died with 0 risk" system does not protect you if your attacker is in multi and you're in singles 

> colored serp helms give +2 strength over regular one

> ::Drag no longer working 

> Prayer switching inconsistently delayed (not latency issue) 

> Hp bar showing red on 1-3 hp

 

 

player related suggestions 

 

> Remove "This player has died recently with no risk" protection. 

> Add Obelisk re-direction for Donors 

> Add more quantity purchase options in store (100-500) 

> Buff Void Knight Set to Original 

> Add various new wild teleportation locations

> Add occult necklace back to store

> Add alternative godswords back to store 

> Buff Ballista to make it a viable range weapon

 

 

Again, confused to why not more suggestions/bug fixes were implemented. This was for PvP alone, i bet there's more elsewhere. 

This server is dying because of poor attention and blatant neglect.

    You can get hard over what's been done in this update; but it's not all they should of done.

pretty sure drag still works try ::Drag 1 and ::drag 50 see the difference

 

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26 minutes ago, BaWss said:

pretty sure drag still works try ::Drag 1 and ::drag 50 see the difference

 

 

I tested all of these before posting to tell which had been fixed and not. Couldn't tell much difference. Had another guy say the same. Could be subject to few people, we don't know. 

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AN UPDATE?!? WHAT IS THIS SORCERY!!!! Jk aha glad to see the server improving! Hope to see consistent updates. Thanks :D 

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3 hours ago, Splifmeister said:

 

I tested all of these before posting to tell which had been fixed and not. Couldn't tell much difference. Had another guy say the same. Could be subject to few people, we don't know. 

if you brid or nh you can tell the difference between ;;drag 1 and ;;drag 20.

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57 minutes ago, CHUCK DA DON said:

seed box is in ur inventory in 2nd last gif? items been removed? yh good one all servers will eco clean xD

K03N4XD.gif

 

I encourage you to use some common sense.

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